Showing posts with label Animation Principles. Show all posts
Showing posts with label Animation Principles. Show all posts

Wednesday, 12 February 2014

Body Animating - Acting Draw Over


This character acting was drawn over based on my original character body acting images, my lecturer has condensed the scene into four key images rather that the six I designed to get the flow of the dialogue to show in the acting. I now understand that the way I had designed the scene was overacted and did not feel natural, next time I will make sure to properly act out the scene to get the actions perfect and to analyse the hand movements.

Wednesday, 1 May 2013

Final Sting (with sound) - Brooke Hayes


My final first year sting. I am pleased with how my final animation turned out as I struggled to begin with but after overcoming various problems such as the running through the house scene was difficult due to so many moving aspects at once and given more time I would have liked to add more objects for the Imp to destroy in the house Scene. 

Wednesday, 10 April 2013

Animation Development 8

Some slight changes that I have made to my animation, to sort out the continuity errors that I had made. I have also added shadows underneath my characters to fix them to the floor and make the animation much more realistic. I have developed some of the facial actions of my characters to make them seem more alive, and reacting to certain situations that occur during the  20 second sting.

Sunday, 24 February 2013

Animation Development 1

First look at my animation. All of the backgrounds have been uploaded and the time roughly sorted out, however these times may change depending on the length of time that each scene will take. I will add in different camera angles to make the animation more interesting to the audience.

Thursday, 29 November 2012

Jumping Man


Edited Bird Animation

This is an edited and finished version my original bird animation, I felt that the feet did not look as if he was facing forward when I first attempted this. I added in a bounce just before he pushes himself off of the ground and added a gravitational element by making his tail go up and down when he moves or jumps. Also I have anticipated his reaction before he flies away.

New Rugby Ball

I have edited this animation of the rugby ball, to make it look more realistic. 

Walking Man with Arms

This is an edited version of my walking man, I have given him arms which has made him seem much less rigid than my first attempt.