This blog will be continuously updated to show all of my work from my Animation (BAHons) course 2012-2015 at University of Lincoln.
Wednesday, 25 December 2013
Sunday, 22 December 2013
Maya Walk Cycle
My walk cycle created in maya, I does look slightly robotic however for my first attempt I am very happy with the final outcome.
Tuesday, 17 December 2013
Saturday, 14 December 2013
Bed Shot
Labels:
3D,
3D Model,
Maya,
Maya Project,
Production,
Second Year,
Term 1
Thursday, 5 December 2013
Sunday, 1 December 2013
Friday, 22 November 2013
Maya Bedroom Textured
Here are the final textured views for my bedroom scene, because I could finally see the finished design in Maya I made a few changes to make the scene look and feel more realistic to the viewer. First of all I changed the window frame to a 4 paneled window and added in curtains and a rail. Also I created two posters on the wall by the bed to make it feel more like a childs bedroom and put a toy on the shelf, to make use of that space. Overall I am very happy with the design and colour palette used because its a bold contrast the to the fishbowl scene, where I used a lot of green and brown tones and textures. Finally I added in the fishbowl to the table where the zoom shot will start from to then show the audience the bedroom.
Thursday, 21 November 2013
Sunday, 17 November 2013
Maya Fishbowl Textured
The screenshots above are the finished views of my fishbowl scene, I took a rendered view of the ship just to show the subtle use of bump mapping I used to give the ship a warn and old look to make the objects more realistic.
Thursday, 7 November 2013
Maya Fishbowl Models
Above are the screen shots for my Fishbowl Scene, the ship will be the entrance for the character and underneath the treasure chest is where the sink hole will be located for the rig to exit from.
Labels:
3D,
3D Model,
Maya,
Maya Project,
Pre-Production,
Second Year,
Term 1
Friday, 1 November 2013
Bedroom Colour Palette
I tried out three different bedroom designs, I knew that I wanted the owner of the bedroom to be a young girl and add a colour contrast to the fishbowl design which is quite dark. I preferred the first design its a stereotypical girls room very bright with lots of different shades of pink so I will develop this into my final maya background scene. The orange room felt warm but the different tones seemed to overwhelm the scene, as with the last palette design there was to much going on for the audience to take it all in at once because this scene is to be shown in such a short space of time.
Tuesday, 22 October 2013
Fishbowl Colour Palette
Here is a rough colour palette design for my fishbowl scene, I have tried out some very different colour palettes to get an idea of how I wanted the scene to look. As I need the audience to believe that the rig is in the ocean, I decided to stay away from the flamboyant and bold colours that you would tend to find in a childs' ornamental fishbowl like in the first and third designs. I have chosen the second design to base my textures and colours on, adding a bump map to the ship and treasure chest will make the ship seem like it has been underwater for a long time while also giving it an almost plastic feel.
Sunday, 20 October 2013
Hand Drawn Storyboard
Above is a rough hand drawn version of my storyboard, I will be uploading a digital version soon because I have added a few extra scenes to my animatic to make the flow better of the overall piece and to show a few more angles of the character and environment.
Swimming References
Swimming References for my animation. To help get the right movements for my character.
Sunken Ship and Treasure Chest Research
Sunken ship and treasure chest research for the main setting for my animation. Some images are taken from real life ships, I have looked at actual fish bowl ornaments to get the style that I am looking for. Even though I want the ship to look realistic I will add in subtle hints that the audience will notice after the bedroom scene to show that it actually is a plastic ornament not a real ship wreck.
Kids Bedroom Table/Chair Research
Research for childs bedroom objects, the table will be the resting place for the fish bowl in my animation.
Bedroom Research
Some research images of little girl bedroom, this will be seen when the character realises that he is inside of a fishbowl and not at the bottom of the ocean. Looking at each of the images there are a number of objects that each of the rooms have, I will develop the design of the room over time I want a clear place for the bowl to go so that when the camera zooms out the character and environment can still be seen in the foreground.
Fish Bowl Research
The idea for the fishbowl which will be the main setting for my animation, even though this will not actually be apparent until the camera will zoom out of the shot to reveal that the rig has shrunken down into a childs bedroom. I have considered a variety of options, and decided on the simplistic round bowl, even though this is not the most complex of designs I thought that because the room will be for a young child that they would not likely have a fancy and expensive bowl in their bedroom. The only objects in the bowl will be a ship and a chest so the main area of the bowl will not need to be that big.
I will be adding environmental aspects to make it look like the bottom of the ocean, like sand and seaweed to make the background more interesting but not diverting the attention away from the character.
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