Looking into different aspects of the Animation Industry and
how I have developed my personal skills in 2D and 3D animation and design, I
have carefully thought about which area of the animation process I would like
to specialise in. I have done a lot of research into character animation,
background design, storyboarding, digital painting and 3D character animation
and have personally worked on all of these aspects of the animation pipeline.
Based around my own work I have come to the conclusion that I would like to
base my showreel and also my long term career choice around 2D background
design and 3D background modelling, whilst also experimenting with 2D character
animation. Personally I feel that the strongest parts of both my 2D and 3D
animations are the background designs and final images or models along with
certain aspects of my animation principles. I can see myself being best suited
for careers that focus on these skills, and so feel my showreel should present
these skills to an employer. I enjoy creating worlds for the characters to
interact with, and as I would like to develop my showreel around backgrounds I
think it is best to have a form of animation within those scenes to make them
more exciting and to show an employer how my scenes can work for an animation.
Even though I would like to specialise in being a background designer and
stylist, I have also come to realise that I have a love of taking characters
and animating them to show their individual personalities and capturing their
emotions on screen.
My inspiration for looking into background design was
originally the background artwork for Warner Bros Looney Tunes and the 3D
background models in Disney’s Tangled, these two companies have always inspired
my work in some way. The clean lines and use of simple block colours used in
the Looney Tunes backgrounds, are created in such a way that they are able to
stand out without overwhelming the animation going on in the scene. I feel that
this balance between animation and background design is very important; I would
like to get this point across within my own scenes and make them visually
appealing but not overpowering. With Tangled this interested me in 3D modelling
because I love the smooth designs and thought that goes into every model, I am fascinated
with the realism that can be achieved which would take a lot longer to
duplicate in a 2D animation.
I possess extensive knowledge of how to use software such as
Photoshop, Flash, and Autodesk Maya. I do prefer to work out my initial
sketches on paper because it gives me more control over the lines; I also find
it easier to add in smaller details using different coloured pencils rather
than the tools on Photoshop. I will need these skills to help me to create my
layouts to get the best possible flow from the design. My digital painting
skills will help me to create realistic concept art to showcase my background
designs before I paint out the final scene, I have an extensive range of
painting styles that will give each background design its own personality. I
have created a variety of character animations with bringing inanimate objects
to life and developing their background story, to make them relatable and
interesting to the audience. Using what I have already learnt from my Animation
course so far I will make sure to add stimulating stories and characters to my
background scenes.
In regards to hardware, I will need a computer capable of
running software such as Flash and Autodesk Maya. This software needs to run
efficiently because if it’s slow I will not be able to finish my work to a high
standard, as my work flow will be affected. I am planning on creating all of my
animation on the computer rather than drawing out the frames by hand because I
want a clean almost cartoon feel to my animations, I believe this method will
give me the design and quality that I am looking for. I will be making use of a
graphics tablet to produce my showreel, as I feel more comfortable working this
way and feel in doing so I can produce higher quality work. When thinking about
making my 3D modelled backgrounds I need to make sure that I take lots of
reference photos or if I am designing worlds from scratch I will create a
library of reference images from existing movies or sketches based around real
life objects and buildings. I will need to have a mouse to make these scenes in
Maya because this is the best way for me to achieve an accurate representation
of my initial designs and research quickly and efficiently.
During my showreel pre-production process I want to learn how
to add in complex details to my 3D models, I shall do this by using another
piece of 3D modelling software such as Z brush with my finished Maya designs. I
only have experience using one piece of 3D modelling software which is Autodesk
Maya. I would like to develop my knowledge within this field as I am not
comfortable UV mapping and texturing my models; I feel that adding small
details to my background models will make them look much more appealing to the
viewer rather than adding low quality textures.
The plan for my showreel is to show a series of initial
design ideas and developments to show that I clearly understand the process
within the Animation Industry, finished pencil background design sheets and
concept art pieces drawn in Photoshop. Also background artwork for those
designs finished to animation standards. I shall develop a series of character
animations, including a lip sync and different character studies such as a walk
cycle for both human and animals, a weight study and character interaction
scenes. These will be either placed over the top of some of my earlier shown
background designs or I shall create new scenes that I will make especially for
the short story animations. All of my animations will be in 2D on either Flash
or Photoshop. Finally I will design and make 2 – 4 3D modelled backgrounds in
Maya and developed in Z Brush. At the time of writing I do not have a thorough
understanding of Z Brush, however I am currently learning to use it and by the
time my showreel enters production I hope to be competent enough with it as to
not detract from my productivity. I am aiming to have a showreel around 3 to 4
minutes, because that was the generally accepted running time from most
companies. My target audience will be low to high budget animation studios, and
so I will need to make sure that my showreel is to a high enough standard for
what these studios expect. These standards are set by high end animation
companies such as Pixar that lower budget companies may look to in order to
gauge the standards they should expect from applicants. I am going export my
showreel as a Quicktime video, so that I can upload it to a video sharing
website so that it can be easily viewed by an employer, I can also link it
through networking websites such as LinkedIn in order to gain additional exposure.
I am still deciding on what resolution to put my showreel into, but to get the
best possible quality without having too much rendering time I will look into
having the video resolution as HDV 1080/DVCPRO HD720 and the image size as
1920x1080 or having the image size as 1080x720p.
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