Sunday 22 December 2013

Maya Walk Cycle


My walk cycle created in maya, I does look slightly robotic however for my first attempt I am very happy with the final outcome.

Friday 22 November 2013

Maya Bedroom Textured


Here are the final textured views for my bedroom scene, because I could finally see the finished design in Maya I made a few changes to make the scene look and feel more realistic to the viewer. First of all I changed the window frame to a 4 paneled window and added in curtains and a rail. Also I created two posters on the wall by the bed to make it feel more like a childs bedroom and put a toy on the shelf, to make use of that space. Overall I am very happy with the design and colour palette used because its a bold contrast the to the fishbowl scene, where I used a lot of green and brown tones and textures. Finally I added in the fishbowl to the table where the zoom shot will start from to then show the audience the bedroom.

Sunday 17 November 2013

Maya Fishbowl Textured





The screenshots above are the finished views of my fishbowl scene, I took a rendered view of the ship just to show the subtle use of bump mapping I used to give the ship a warn and old look to make the objects more realistic.

Thursday 7 November 2013

Maya Fishbowl Models



Above are the screen shots for my Fishbowl Scene, the ship will be the entrance for the character and underneath the treasure chest is where the sink hole will be located for the rig to exit from.

Friday 1 November 2013

Bedroom Colour Palette





I tried out three different bedroom designs, I knew that I wanted the owner of the bedroom to be a young girl and add a colour contrast to the fishbowl design which is quite dark. I preferred the first design its a stereotypical girls room very bright with lots of different shades of pink so I will develop this into my  final maya background scene. The orange room felt warm but the different tones seemed to overwhelm the scene, as with the last palette design there was to much going on for the audience to take it all in at once because this scene is to be shown in such a short space of time.

Tuesday 22 October 2013

Fishbowl Colour Palette



Here is a rough colour palette design for my fishbowl scene, I have tried out some very different colour palettes to get an idea of how I wanted the scene to look. As I need the audience to believe that the rig is in the ocean, I decided to stay away from the flamboyant and bold colours that you would tend to find in a childs' ornamental fishbowl like in the first and third designs. I have chosen the second design to base my textures and colours on, adding a bump map to the ship and treasure chest will make the ship seem like it has been underwater for a long time while also giving it an almost plastic feel.

Sunday 20 October 2013

Final Animatic


Hand Drawn Storyboard



Above is a rough hand drawn version of my storyboard, I will be uploading a digital version soon because I have added a few extra scenes to my animatic to make the flow better of the overall piece and to show a few more angles of the character and environment.

Swimming References


Swimming References for my animation. To help get the right movements for my character.

Sunken Ship Concept Environment Sketch


Fishbowl Environment Layout


Bedroom Concept Environment Sketch


Prop Design



More Bedroom Concepts


Bedroom designs Concepts


Sunken Ship and Treasure Chest Research










Sunken ship and treasure chest research for the main setting for my animation. Some images are taken from real life ships, I have looked at actual fish bowl ornaments to get the style that I am looking for. Even though I want the ship to look realistic I will add in subtle hints that the audience will notice after the bedroom scene to show that it actually is a plastic ornament not a real ship wreck.

Kids Bedroom Table/Chair Research






Research for childs bedroom objects, the table will be the resting place for the fish bowl in my animation.

Bedroom Research






Some research images of little girl bedroom, this will be seen when the character realises that he is inside of a fishbowl and not at the bottom of the ocean. Looking at each of the images there are a number of objects that each of the rooms have, I will develop the design of the room over time I want a clear place for the bowl to go so that when the camera zooms out the character and environment can still be seen in the foreground.

Fish Bowl Research








The idea for the fishbowl which will be the main setting for my animation, even though this will not actually be apparent until the camera will zoom out of the shot to reveal that the rig has shrunken down into a childs bedroom. I have considered a variety of options, and decided on the simplistic round bowl, even though this is not the most complex of designs I thought that because the room will be for a young child that they would not likely have a fancy and expensive bowl in their bedroom. The only objects in the bowl will be a ship and a chest so the main area of the bowl will not need to be that big.

I will be adding environmental aspects to make it look like the bottom of the ocean, like sand and seaweed to make the background more interesting but not diverting the attention away from the character.